• basically: How can i read and modify a buffer that is actually stored on the GPU? (because the gpu creates that buffer through it’s Shaders from Vertecies)

    • here we try to not copy any buffers around… (which i think is one of the main things that makes this part so complicated)
    • How do we allocate a buffer on another Device (gpu, tpu, video-encoder, …)?
      • Device Memory allocation…
      • better question: How do we then read/write to that memory?
        • we use PCIe messages, SPI messages, …
  • buffer management was not so big of a thing in the early days of the X Window System, because there you would ask the Xserver (software) for anything graphics, eg request a screenshot